I’ve been wanting to get back into making things for Second Life, and Avastar has always been my preferred tool for skinning clothing in Blender. Even though I could keep skinning clothing in Blender 3.6, most of my other 3D work had already moved into the newer Blender versions. That meant juggling workflows, so instead, I started quietly following the Avastar 4 Discord chats and piecing together an updated pipeline.
The good news: it works. I’ve now updated the Senra Jamie avatars and successfully uploaded a rigged clothing item into Second Life using Blender 5.x and the latest Avastar 4.x.
I’m sharing the steps below for any creator who wants to make clothing for one of the most accessible mesh bodies in Second Life. Not everyone wears Senra Jamie, but everyone has one, so creating for it gives you reach across the entire grid.
PART A — Create the Senra Jamie Blender Starter File
The goal of Part A is to prepare a clean, stable Senra Jamie avatar file in Blender and export it as an OBJ for Marvelous Designer. Once complete, you will not need to repeat this process unless an updated Senra avatar is released.
1. Open and Save the Base File
Launch Blender 5.x, with Avastar 4.x installed
Open Senra Jamie Body v1.0 Blender 3.blend
File → Save As → Senra_Jamie_Starter.blend
2. Update the armature and configure the rig
Select the armature
Avastar → Tool Box → Update Armature
Armature Properties → Pose Position
N-Panel → Avastar → Posing → Use Bind Pose
3. Set the A-Pose for Marvelous Designer
Switch to Pose Mode
Enable X-Mirror
Select one upper arm
Rotate downward: R → X → 30 → Enter
4. Save the Updated Template
File → Save As → Senra_Jamie_Starter_Apose.blend
5. Export the Senra Jamie OBJ
Select the body mesh
File → Export → Wavefront (.obj)
Export Settings
Selection Only
Normals
UVs
Apply Modifiers
Forward: –Z
Up: Y
Scale 1.00
Export as senra_jamie_Apose.obj
PART B — Create the Senra Avatar in Marvelous Designer and Build the Garment
Part B uses Marvelous Designer exclusively. You will import the Senra OBJ, save it as a permanent avatar, and create your garment.
1. Import the Senra OBJ
Avatar → Add Avatar (OBJ)
Load as Avatar
Thin
Auto-Fit Off
Scale 100%
2. Save Senra as a Permanent Marvelous Designer Avatar
File → Save As → Avatar Save to Marvelous Designer → Avatars → Female Name: Senra_Jamie_Apose
3. Load the Saved Avatar
Avatar → Female → Senra_Jamie_Apose
4. Draft and Sew the Garment
Create patterns
Sew seams
Simulate
5. Set Mesh Type to Quads
Property Editor → Mesh Type → Quad Mesh
Or right-click → Convert to Quad Mesh
6. Set Particle Distance
Property Editor → Particle Distance
Simulate
7. Clean the Garment
Delete internal lines
Arrange UV islands in the 0–1 tile
Set Thickness = 0
8. Export the Garment OBJ for Blender
File → Export → OBJ (Selected)
OBJ Settings
Scale 1.0
Select All Patterns
Thin
Weld Off
Single Object
Unified UV Coordinates
Normals
Auto Smooth
Quad Mesh
Export as garment_LOD0.obj
PART C — Rig and Export the Garment in Blender
This section returns to Blender to rig the garment using Avastar and prepare the final mesh for Second Life.
1. Import the Garment
File → Import → OBJ
Select garment → Ctrl+A → Rotation & Scale
2. Set Bindpose
N-Panel → Avastar → Rig Modify Tools → As Bindpose
3. Parent to the Armature
Select garment → Shift-select armature
Ctrl+P → Armature Deform → Empty Groups
4. Configure Avastar
N-Panel → Avastar → Rig Display → Deform Bones
N-Panel → Avastar → Rig Display → Volume Bones
Armature → Pose Position
N-Panel → Avastar → Posing → Use Bind Pose
5. Weight Mapper (Copy Weights)Select the source mesh (Copy From)